Daniel M Nelson Game Developer www.nelsonlevel.com dan@nelsonlevel.com 224.234.1741 OBJECTIVE I am looking to obtain a position working with passionate developers to create the next big game. STUDENT EXPERIENCE Robo Hobo (XNA Game Studio & Torque X 2D) – Level Designer/Tester [1/09 – 5/09] • Parent-Child CO-OP game that focuses on enhancing team work and communication skills • Designed and built the entire first map; including level layout and entity placement The V.I.C.E. (Crysis Single Player level) – Lead Flow Graph Scripter [3/08 – 5/08] • Virtual military training simulator built as a platformer with obstacles and enemies • Scripted ninety percent of level events, as well as trigger and enemy placement Booger Bishop (Two Player Retro Game) – Lead Programmer/Designer [2/08 – 3/08] • Multiplayer action game where two players fling boogers at each other to the death • Programmed the game in Visual Basic and worked closely with a small team SOFTWARE • Level Editors – CryEngine 2 Sandbox, UnreadEd, CoDRadiant, Torque X 2D Builder • Graphical – 3DSMax, Photoshop, Flash, Premier, PowerPoint • Organizational – Alien Brain, Dreamweaver, Word, Project, Excel, Outlook • Programming – Proficient in UnrealScript, XNA/C# SKILLS • BSP block-out, detail geometry, and prop placement • Level optimization -o Texture and model memory reduction • Environment art creation -o Texture, Normal, and Specular map creation -o Static prop creation • Level and player flow planning • Lighting • Outstanding eye for detail • Good understanding of project pipelines • Work well with teams • Open to constructive criticism • Well organized; work well under deadlines • Excellent written and verbal communication • Great passion for playing and making games EDUCATION Flashpoint Academy in Chicago, IL – Graduate Certificate in Digital Game Development, Specialization in Level Design – May 2009